Throughout the game, non-player characters communicate with the student through dialogue and text messages to offer
context-sensitive advice. She can take notes in her journal to record details about her adventure, and the mayor provides her
with a Problem-Solving app, which uses the Polya framework to dynamically guide her problem-solving activities throughout
her quests. Once she has successfully completed the six quests in the village, she is granted access to a new area of the
island where she must solve a complex puzzle that requires all the skills she has developed completing her earlier quests:
problem solving, map reading, and navigation. Upon completing her final quest, the student constructs a communication device,
which she uses to contact the outside world for rescue, and wins the game.