Relevance: The game addressed the importance of fire-fighting and related safety issues before learners started to play the game. Also, a clear description of learning objectives was presented to connect the current topic with their prior knowledge and skills.
Confidence: The game provided a variety of options according to learners’ competence levels. For example, there is a tutorial game designed particularly for beginners not familiar with game playing.
Satisfaction: After learners completed the game, several important statistics in the mission were reported, such as the total time spent on the mission, the number of people injured, the number of cars damaged, etc. This design strategy elicited learners’ actual performance in the game and motivated them to play it again.