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To summarize the preceding introduction:ï The skillful assignment of responsibilities is extremely important in object design. ï Determining the assignment of responsibilities often occurs during the creation of interaction diagrams, and certainly during programming. Patterns are named problem/solution pairs that codify good advice and principles often related to the assignment of responsibilities. Understanding and being able to apply these principles during the creation of interaction diagrams is important because a software developer new to object technology needs to master these basic principles as quickly as possible; they form the foundation of how a system will be designed.GRASP is an acronym that stands for General Responsibility Assignment Software Patterns..The name was chosen to suggest the importance of grasping these principles to successfully design object-oriented software.
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