would, however, offer this note of caution: I have been careful in the past not to rush to “educationalize” every game, social network, and virtual space that emerges. I wholeheartedly believe that educators should be aware of, and ideally experiment with, new apps and tools, as I believe that this provides a wonderful opportunity for making connections with students as well as equipping teachers with the knowledge and understanding to guide students to engage with technology safely and effectively. In this vein, the Back to School Advice Report provides an excellent collection of resources that speak to the social and educational effects of the game, a thorough overview of the possibilities for using Pokemon Go in the classroom, and a thoughtful summary of necessary precautions and issues to consider, and as such, the report is a very useful read for educators returning to their classrooms this fall. However, as educators, we should be mindful of the importance of youth having the necessary spaces to play in without the persistent intervention of adults hoping to co-opt spaces for specific curricular outcomes, and this should be a major consideration as we think about introducing an app like Pokemon Go into the classroom.