The first time you tried a car driving game on a computer, you probably swung wildly from side to side. This swinging is caused by over-correcting too late because you don’t have the same motion sensing inputs you have in real car. When the car is oscillating, your corrections may end up being delayed to the point that you are turning the wheel the wrong way at the wrong time, and you might spin off or crash. Eventually, you learn to react based on what you see on the screen and make smaller corrections more quickly to keep the car on track and stable.