In the prototype system, objects that children play with on a
regular basis will be wirelessly networked and have sensing
capabilities. A wireless multimedia data network, with protocols
suitable for handling a high density of wireless objects,
interconnects the toys to each other and to database and compute
servers via toy network middleware and API. Sensors embedded
in toys and worn by children as badges will allow the database
servers to discover and keep track of context information about
the kids and the toys, and also enable aural, visual, motion, tactile
and other feedback. Compute and storage servers will provide
media-specific services such as speech recognition, in addition to
managing the resources in the distributed system.