The rules are as following: if one waterway is running below another waterway, it is possible to switch by dropping from one to the other, though once transferred to the one below, you’re unable to go back to the one in the sky. As this is different from the planar variant I’ve come across so far, I had a considerably hard time with this three-dimensional maze.
Though the structure in itself is difficult, it’s even more troublesome because of the dungeon monsters that are attacking without mercy.
The “Four-sided Rebelling Mantis Shrimps[3]” have the size of a big bear. In general, they have the shape of prawns, with their whole body wrapped in a hard exoskeleton that didn’t even get a scratch when attacked. A single blow from their hard tail with a sharp thorn can even cut through rock, while their four huge characteristic fists demonstrate a power like a bombardment.
“Blue Mermen Knights” attack in groups that are, regrettably, only made up out of males. Their well-trained upper body is equipped with a blue magic metal armor. The lower half of their body is that of a large fish that can swim in the waterway at high speed. Their hands wield excellent weapons such as a spears and thrusting swords that are easy to use underwater.
“Riot Sharks” are huge sharks with 5 eyes and they have a special organ that produces lightning from their body. Its pectoral fin is as thick and as strong as an animal’s leg. The attacks follow very strange trajectories as its 9 fins have involved into a sort of tentacles with such suction cups like the ones from an octopus.
And so on.
As everybody is trying to throw me in the space outside the waterway, it might take me a few hours to ward them off.
Though as I arrived at the 32d floor yesterday, I was able to reach the deepest part of the 35th without taking as much time as I thought.
The floor boss of the 35th floor reigns over a huge water dome that is formed by a countless amount of waterways combining into one point.
In the dome, there was a perfect sphere of six meters, with a very smooth surface where I can’t even discern a single unevenness.
It’s not clear what material it’s made out of, and despite the transparency, it was hard to see it inside the spring water. I wondered how the “Aquarium ・Ball Golem” attacks without limbs.
Does it attack by basically charging at high speed and using its super hard body? Well it also has 2 kind of water cutters that temporarily absorb water from the surroundings and release it reticulated, making it difficult to evade.
Its internal core can rampage and cause a great explosion, though I don’t need to mind that for the time being as it looks to be a self-destruction technique and will practically not be used for that reason.
Compared to the Shell Turtle ・ Vortex of the other floor, it would be a close call in terms of its high defensive power. Just how much is needed to kill it?
You could say that this is the worst floor boss.
What’s worst about this fellow in any case, is that it keeps on running away.
It’s very difficult to attack it head-on, because its flight is fast and complex.
【Floor boss [Aquarium ・Ball Golem] successfully eliminated. 】
【Achiever Yatendouji is permitted to proceed to the next floor, floor boss [Aquarium ・Ball Golem] can hereafter be passed without battle 】
【Achiever Yatendouji has been Awarded the 【Pursuer of the Fleeing Ball】 as a first time subjugation bonus 】
【 Achiever Yatendouji has been Assigned the Rare Skill 【Underwater Stalker】 as a bonus for a solo kill】
The special characteristic of the Floor boss Aquarium ・Ball Golem, is that it used the battlefield to its maximum.
Despite the fact that the water dome was the final destination of the waterways, the moment you almost seem approach or attack it, it flees at high speed into the countless nearby waterways that surround the dome.
Although the conventional floor boss tries to kill you with all its power, it looks like this one is set on running from one place to another without fighting.
This strategy is surely effective.
This place, and this golem above all, give off the vibe that it’s absolutely not necessary to kill you. In other words, until you run out of energy, or until its body is broken, this existence will keep on running endlessly.
And the magic that serves as energy for Aquarium ・Ball Golem is drawn from the dungeon, though a living body will become tired. It can escape endlessly, and if you keep on chasing it, your endurance and willpower will be exhausted.
It does a loop from top to bottom when you try to ambush it, and because it was easy to flee from battlefield through the myriad of waterways that act as ways to escape, it’s difficult to corner this thing.