Earlier studies suggested that the impact of cyberbullying may be greater than for traditional bullying because it can occur at anytime and anywhere (Belsey, 2005). In addition, cyberbullies can more readily conceal their identity in cyberspace than they could in the ‘‘real world,’’ contributing further to the possible impact of this form of bullying. Bullying via e-technology has meant that bullying has shifted from being ‘‘behind the scenes,’’ where a conspiracy of silence often kept it removed from teachers’ view, and where much bullying was covert and subtle, to ‘‘behind the screens’’ where identity can be hidden and where the acts of bullying appear in different forms via e-technologies, available to millions rather than a select few: for example, as text messages, video clips, e-mails, websites, or virtual worlds). Third generation,Internet ready phones mean that computers no longer reside only in the home, but are in the pockets of young people, challenging how parents and teachers monitor usage and impact. Cameras in mobile phones present opportunities for abuse unavailable with the early phones in the past, with far-reaching consequences. Photographs released into cyberspace cannot be fully retrieved and may turn up years later. Play Station games now link to the Internet, enabling access direct from a so-called toy, and virtual worlds can be occupied readily from within a game, where avatars interact, controlled by individuals in the ‘‘real’’ world.