Looking at such Elise, she has surprising strength. Because she also took lessons from the church’s templars in things like handling weapons, she is far more powerful in that area than a novice adventurer.
At the very least she should be able to protect her own body by herself.
Otherwise she couldn’t expect to be allowed entering the party either.
And, the templars, that she left previously, are simply put guards established for the protection of the church.
Since they aren’t attached to the kingdom, it is officially correct to call them guards rather than a Knight Order, but with the motive of protecting the church, that yields authority being appointed as state religion, there is a tacit consent allowing them to be called a Knight Order.
There is also the reason that it is a popular place of employment for young nobles.
“There are 5 party members. With this the registration is complete.” (Receptionist)
Thanks to the onee-san, the formalities concerning the official papers successfully concluded briefly to the degree that it was too quick.
Because this place is the headquarters of the guild, the number of newly formed parties and debuting adventurers everyday isn’t few either.
I guess it wouldn’t be good if they spent a lot of time on each and every of them.
“Please look at the booklet here for things such as the finer regulations.” (Receptionist)
No sooner than finishing the registration each of us was given a booklet.
“The registration was quite quick.” (Ina)
After the registration, we were reading the booklet at a cafe close to the guild’s headquarters while drinking tea.
Ina has a facial expression showing that it would have been fine even if there were even more various procedures to become adventurers at long last.
“Rather than the receptionist giving us a long explanation, it is fine this way.” (Wendelin)
“That is, you are certainly right, but… ” (Ina)
The rules etc. written in this booklet were known to us as we had already been taught them beforehand.
The majority were ordinary things people had no choice but to follow in order to protect their lives.
Don’t obstruct other adventurers. Don’t steal property or kill. Don’t cause trouble in villages or towns you drop by en route. Don’t commit crimes.
Because adventurers have a tendency to be a gathering of talented people from anywhere* no matter what, there are many facts written down for caution’s sake. (T/N: “anywhere” here was written “from thousand seas and mountains” … interpreted it)
Also, since adventurers are a kind of ‘dissatisfied youth’ attracted to equipment in this war-less period, they are people having an inclination to gather and do rash things.
“Next is the ranking system.” (Wendelin)
Even if I say ranking system, it doesn’t particularly mean there is a ranking from S to F like I read in web novels in my previous life.
It is just a record about the personal and party achievements written on the adventurer card listing the number of successfully completed requests, the number of failed requests, and the total sum of rewards earned.
“In a certain sense, it is a scary system.”
The majority of an adventurer’s work is gathering or hunting in a place hostile to humans.
Also, powerful adventurers and parties obtain good rewards entering the domains, where monsters live, hunting expensive monster raw materials, and gathering valuable items there.
Although there is also the matter of the guild occasionally recruiting for such things as stockpiling raw materials involving dangerous fights where you usually hunt and gather at places fitting your own strength while selling the spoils to the guild.
In addition, the number and type of defeated monsters and animals is recorded on the card.
And, only the total sum of the obtained rewards is written down on the card.
“In a nutshell, being an adventurer is all about hunting and gathering, right?” (Luise)
Just as Luise said, there isn’t anything like miscellaneous requests as I have seen in games (and etc.) in my previous life.
Stuff like searching for a dog, repairing a roof, or looking after a baby.
There are plenty of other people for those kind of jobs that aren’t adventurers.
Rather, given that there are also a guilds for handling such kind of jobs, it is better to go registering there if you want to do such jobs.
For walking dogs there is the guild related to pets, though it is small-scale.
For repairing a roof there is the carpenter’s guild.
For taking care of a baby there is a guild divided into dispatching maids and babysitting.
Therefore it would end up in picking a fight with them if adventurers got involved in those jobs.
“There is also the investigation of sealed historic ruins, huh?”
As the sole exception, I guess there is the exploration of dungeons and structures created by the ancient magic civilization.
For some reason, the majority of them are infested with domains where monsters dwell.