“The Arrival of Virtual Pocket Money”,an article from the Financial Ti translation - “The Arrival of Virtual Pocket Money”,an article from the Financial Ti Indonesian how to say

“The Arrival of Virtual Pocket Mone

“The Arrival of Virtual Pocket Money”,
an article from the Financial Times by John Willman
They like using the internet. They have lots of money to spend. And they spend
a higher proportion of it online than the rest of us. Teenagers are just the sort of people
an Internet retailer wants to sell to, and the things they want to buy-games, CD’s,
clothing-are easily sold on the Web.
But paying online is a tricky business for consumers who are too young to own a
credit card. Most have to use a parent’s card. ‘Kids are frustrated with the Web.’ Says
Phil Bettison, European Managing Director of WorldPay, an Internet payments company.
‘They want a facility that allows them to spend money’.
That may come sooner than they think: new ways to take pocket money into
cyberspace are springing up on both sides of the Atlantic. If successful, these products
could provide an important stimulus to online sales.
In general, teenagers spend enormous amounts: Visa calculates it totaled $153
billion in the US last year, while the UK market estimated $29.4 billion. Most teenagers
have access to the Internet at home or at school-88% in the US, 69% in the UK.
One in eight of those with Internet access have bought something online-mainly
CD’s and music. In the US, 12-17 year olds spend an average of six hours a month
online according to Jupiter Research. One in six buys things over the Internet, with
CD’s, books, games, videos and clothing being the most popular items.
In most cases, parents pay for these purchases with credit cards, an arrangement
that is often unsatisfactory for them and their children: ‘Pressing parents to spend online
is less productive than pressing on the high street. A child who sees a pair of shoes in a
shop can usually persuade the parent to buy them. They’re more like to ask “Why?” if
you ask to spend some money online,’ says Mike Young of Mondex, the electronic
payments company.
One way to help them convert notes and coins into cybercash is through prepaid
cards such as InternetCash in the US and Smart cards in the UK. Similar to those for
pay-as-you go mobile telephones, they are sold in amounts such as $20 or $50 with a
concealed 14-digit number that can be used to load the cash into an online account.
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“The Arrival of Virtual Pocket Money”,an article from the Financial Times by John WillmanThey like using the internet. They have lots of money to spend. And they spenda higher proportion of it online than the rest of us. Teenagers are just the sort of peoplean Internet retailer wants to sell to, and the things they want to buy-games, CD’s,clothing-are easily sold on the Web.But paying online is a tricky business for consumers who are too young to own acredit card. Most have to use a parent’s card. ‘Kids are frustrated with the Web.’ SaysPhil Bettison, European Managing Director of WorldPay, an Internet payments company.‘They want a facility that allows them to spend money’.That may come sooner than they think: new ways to take pocket money intocyberspace are springing up on both sides of the Atlantic. If successful, these productscould provide an important stimulus to online sales.In general, teenagers spend enormous amounts: Visa calculates it totaled $153billion in the US last year, while the UK market estimated $29.4 billion. Most teenagershave access to the Internet at home or at school-88% in the US, 69% in the UK.One in eight of those with Internet access have bought something online-mainlyCD’s and music. In the US, 12-17 year olds spend an average of six hours a monthonline according to Jupiter Research. One in six buys things over the Internet, withCD’s, books, games, videos and clothing being the most popular items.In most cases, parents pay for these purchases with credit cards, an arrangementthat is often unsatisfactory for them and their children: ‘Pressing parents to spend onlineis less productive than pressing on the high street. A child who sees a pair of shoes in ashop can usually persuade the parent to buy them. They’re more like to ask “Why?” ifyou ask to spend some money online,’ says Mike Young of Mondex, the electronicpayments company.One way to help them convert notes and coins into cybercash is through prepaidcards such as InternetCash in the US and Smart cards in the UK. Similar to those forpay-as-you go mobile telephones, they are sold in amounts such as $20 or $50 with aconcealed 14-digit number that can be used to load the cash into an online account.
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"Kedatangan Virtual Pocket Money",
sebuah artikel dari Financial Times oleh John Willman
Mereka suka menggunakan internet. Mereka memiliki banyak uang untuk dibelanjakan. Dan mereka menghabiskan
proporsi yang lebih tinggi dari itu secara online dari sisa dari kita. Remaja adalah hanya semacam orang
pengecer internet ingin menjual, dan hal-hal yang mereka ingin membeli-game, CD,
pakaian-mudah dijual di Web.
Tapi membayar online adalah bisnis yang rumit bagi konsumen yang terlalu muda untuk memiliki
kartu kredit. Sebagian besar harus menggunakan kartu orangtua. 'Anak-anak frustrasi dengan Web.' Kata
Phil Bettison, Managing Director Eropa WorldPay, sebuah perusahaan pembayaran Internet.
"Mereka ingin fasilitas yang memungkinkan mereka untuk menghabiskan uang '.
Itu mungkin datang lebih cepat daripada yang mereka pikirkan: cara-cara baru untuk mengambil uang saku ke
dunia maya bermunculan di kedua sisi Atlantik. Jika berhasil, produk ini
bisa memberikan stimulus penting untuk penjualan online.
Secara umum, remaja menghabiskan sejumlah besar: Visa menghitung itu mencapai 153 $
miliar di AS tahun lalu, sementara pasar Inggris diperkirakan $ 29400000000. Kebanyakan remaja
memiliki akses ke Internet di rumah atau di sekolah-88% di AS, 69% di Inggris.
Salah satu di delapan dari mereka yang memiliki akses Internet telah membeli sesuatu secara online-terutama
CD dan musik. Di AS, 12-17 tahun usia menghabiskan rata-rata enam jam per bulan
secara online menurut Jupiter Research. Satu dari enam membeli hal-hal melalui Internet, dengan
CD, buku, game, video dan pakaian menjadi item yang paling populer.
Dalam kebanyakan kasus, orang tua membayar pembelian dengan kartu kredit, pengaturan
yang sering tidak memuaskan bagi mereka dan anak-anak mereka: 'menekan orang tua untuk menghabiskan secara online
kurang produktif dibandingkan menekan di jalan tinggi. Seorang anak yang melihat sepasang sepatu di
toko biasanya dapat membujuk orang tua untuk membeli mereka. Mereka lebih ingin bertanya "Mengapa?" Jika
Anda meminta untuk menghabiskan uang online, "kata Mike Muda dari Mondex, elektronik
perusahaan pembayaran.
Salah satu cara untuk membantu mereka mengubah kertas dan koin ke dalam CyberCash adalah melalui prabayar
kartu seperti InternetCash di kartu AS dan Smart di Inggris. Sama dengan yang untuk
pay-as-you pergi telepon selular, mereka dijual dalam jumlah seperti $ 20 atau $ 50 dengan
tersembunyi nomor 14-digit yang dapat digunakan untuk memuat uang tunai ke rekening online.
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