In Web 2.0 approach, internet activities can have a consuming essence, for example, searching for information, playing games, watching media, or shopping for goods. Further online usage can have a ‘prosuming’ essence which entails creating and sharing media content. For example, post social media messages or upload videos, or sharing info pages. Finally, the use of internet (applications) can have a social or interactive essence as in, for example, participating on the social media platforms, playing games, or communicating in chatrooms (O’Reilley, 2005). In this study, we consider online mobile usage as described in Web 2.0 that can be divided into different usage types based on information, entertainment, or social interaction (see Section 2.4 for further detail).