The results in Part 3 are the most remarkable finding in this study. Apparently computer-based video game playing is effective for improving critical thinking and higher-level cognition. Part 3 was designed to identify the participants’ comprehension, problem-solving, and strategy skills. The results indicate that participants’ achievement of learning comprehension knowledge was enhanced. A number of research studies have been developed and explore better approaches to prompt student’s higher-order thinking. With this finding, it may be concluded that computer-based
video games can be considered an instructional approach to improve students’ higher-order thinking.