The algorithm used to determine the influence that the Marine Officer has on attack strength is now directly dependent on your in-game difficulty setting.*
The attack strengths of veteran and elite marines at Normal and Easy game difficulty are increased. (I think that elite marines should kick some serious ♥♥♥ even if their officer sucks. Especially now that we have to train them up.) (from v0.40 onwards, veteran and elite marines are boosted only when playing easy or normal game difficulty.)
Situational Yisha tweak applied.
Yisha stops giving orders when it looks like you know what you're doing.
Losses due to attrition tweaked.
Fight outcome rescaled.
Default number of combat rounds increased.
Possibility to scan a ship before launching pods as a part of the boarding operation.
Successful scan reduces combat rounds.
Marines blitz when target is severely outmatched.
Marines will attempt to retreat when situation is FUBAR.
Information on what's happening in the boarding op displayed on the in-game cockpit display.
NB: A more detailed description of these features is available at the last, possibly the last two, page/s of the comments section below, and in this mod's thread[forum.egosoft.com] at the Egosoft forum.
TIP: If you find yourself getting stomped, try switching your game difficulty to Easy. Hard is HARD.
........
* (HARD: min attackstrength=5.25, mid=75.75, max=252.5)
(MEDIUM: min attackstrength=30, mid=300, max=1000)
(EASY: min attackstrength=525, mid=15150, max=50500)
min attackstrength is with a 1/1/1 Marine Officer and 50 recruits.
mid attackstrength is with a 5/5/5 Marine Officer and 50 veterans.
max attackstrength is with a 5/5/5 Marine Officer and 50 elite marines.
Please note that you will probably never have 50 elite marines.