4. Narrative-centered learning environment design
After the initial design requirements were in place for the narrative-centered learning environment, design and development
commenced. Addressing the findings from the focus group studies, CRYSTAL ISLAND: UNCHARTED DISCOVERY was designed as
an action-adventure learning environment that integrates elements from adventure games (a rich storyline, a large cast of
characters, exploration, and situational problem solving) with elements from action games (time pressure, obtaining powerups,
and collecting objects). It features a science adventure set on an uncharted volcanic island where a group of stranded
explorers are trying to contact the outside world for rescue.