Damage and Damage Thresholds
Damage is typically associated with one of seven damage types: Slash,
Crush, Pierce, Burn, Freeze, Shock, or Corrode. Whenever damage is
applied, the target will subtract his or her Damage Threshold, though
even with very high Damage Threshold, the target will always take a
small amount of damage. Many armor types, both worn by the player’s
characters, and found on enemies, will have special resistances or
vulnerabilities to specifi c damage types. Tooltips and the Combat Log
can help highlight these differences.
An eighth damage type, Raw, always ignores armor. It is typically only
infl icted by poison, bleeding wounds, or similar effects.