Attention: There's a significant change in the mod structure. You need to delete the old mod folder noResourceForPlayerST before installing this one. (Remove from Nexus Mod Manger and add it back.)
Version 1.00
Made the script more efficient.
This version removes the restriction of credit check when player purchases a ship in a player-owned shipyard. (A bug in the player shipyard mod, but since the author's away I'll just fix it here :P ) In addition, the script will no longer attempt to remove the fund from player's account then add them back to the player's account when making a purchase in a player-owned shipyard. Note this change will not affect you if you don't have player-shipyard mod installed.
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So I wanted to make a mod that simulates X3 complexes where we can take outputs of one factory directly as input of another factory. While I'm experimenting with md scripts, I made this as an experiment for station triggers. I thought: why not upload it? Someone might actually want to download this cheat lol.
Make sure the managers are funded. (Try satisfy the manager's upkeep mission for the stations.) Also, make sure you enable trade offer updates for each station.
To use the cheat to its maximum potential, you should restrict trades to other factions on resources and intermediate products.