Third, the content of instructional treatments for this study could have been more objective. Fire Captain is not a game designed for instructional purposes. Also, the possibility of designing a website that could perfectly match all content with a computer game is likely impossible. In particular, different hypertext developed by different designers may result in different formats. To ensure that the design of the hypertext format and the content was consistent with the game, the instrument’s validity needs to be examined further.
Fourth, from the results of this study, computer-based video games could function as powerful tools in assisting children’s cognitive processes. However, an unanswered question regarding what could be the improved major cognition factor arising from playing computer-based video games ⎯ for example, short-term memory or long-term
memory ⎯ needs further investigation.
Fifth, one methodological weakness of this experiment is that a sufficiently larger number of participants would be better so that the statistical test of effect size would have a higher partial Eta-squared value. However, the sample size was limited by the number of computers in a computer laboratory and the consent of students’ parents. In
Taiwan, the fact that some parents keep their children away from computer-based video games is well known. Without parents’ understanding and support, difficulty arises for having a sufficiently large number of participants for similar future studies.